Over the past 3 months, the Earth 2 team has made major progress across multiple core systems that bring Earth 2 closer to its vision of a persistent, living digital world. These features have been designed and developed within our Persistent World Infrastructure, meaning they built to be persistent and run real time, globally on a planetary scale.
๐ค2 ๐๐ฒ๐๐ฒ๐น๐ผ๐ฝ๐บ๐ฒ๐ป๐ ๐๐ถ๐ด๐ต๐น๐ถ๐ด๐ต๐๐
๐งณ ๐๐ป๐๐ฒ๐ป๐๐ผ๐ฟ๐ ๐ฆ๐๐๐๐ฒ๐บ ๐1.0 – Character storage space and item management
๐ฟ ๐๐ผ๐ฟ๐ฎ๐ด๐ถ๐ป๐ด ๐1.0 โ Hundreds of materials, hundreds of plant types
๐งฌ ๐๐ต๐ฎ๐ฟ๐ฎ๐ฐ๐๐ฒ๐ฟ ๐ฆ๐๐ป๐๐ต๐ฒ๐๐ถ๐ ๐1.0 – Character synthesis, revival, management
๐ง ๐๐บ๐บ๐ฒ๐ฟ๐๐ถ๐๐ฒ ๐๐๐ฑ๐ถ๐ผ ๐1.0 โ Dynamic 3D soundscapes
๐ ๐๐ฎ๐ ๐๐๐ฐ๐น๐ฒ๐ ๐1.0 โ Local time zones, Day Night Cycles
โ๏ธ ๐ฆ๐ฒ๐ฎ๐๐ผ๐ป๐ ๐1.0 โ Global hemispheric logic
โค๏ธโ๐ฅ ๐๐ต๐ฎ๐ฟ๐ฎ๐ฐ๐๐ฒ๐ฟ ๐ฉ๐ถ๐๐ฎ๐น๐ ๐1.0 โ Hunger, Thirst, Stamina, Mana, Health
๐ฎ ๐๐ฐ๐๐ถ๐ผ๐ป ๐๐ฎ๐ฟ ๐1.0 โ Real-time item use, drag & drop
๐ ๐ ๐๐น๐๐ถ๐ฝ๐น๐ฎ๐๐ฒ๐ฟ (๐ถ๐ป ๐ฝ๐ฟ๐ผ๐ด๐ฟ๐ฒ๐๐) โ Global persistent server architecture
๐๐ค๐๐ฒ๐๐๐ (๐๐ฒ๐ฏ๐๐ถ๐๐ฒ ๐ฑ๐ฒ๐ฝ๐น๐ผ๐๐ฒ๐ฑ) โ Material delivery quests powered by E-ther / Essence
Learn more about what we’ve built leading into E2V1โs first playable Pre-Alpha test release & what’s coming next:
presentato da /u/Terra2Staff
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