๐—˜2๐—ฉ1 ๐—ฃ๐—ฟ๐—ฒ-๐—”๐—น๐—ฝ๐—ต๐—ฎ – ๐—–๐—ต๐—ฎ๐—ฝ๐˜๐—ฒ๐—ฟ 1, ๐—ฅ๐—ฒ๐—ฎ๐—น๐—ถ๐˜๐˜† ๐—ง๐—ต๐—ฟ๐—ฒ๐—ฎ๐—ฑ 1

Over the past 3 months, the Earth 2 team has made major progress across multiple core systems that bring Earth 2 closer to its vision of a persistent, living digital world. These features have been designed and developed within our Persistent World Infrastructure, meaning they built to be persistent and run real time, globally on a planetary scale.

๐—ค2 ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜ ๐—›๐—ถ๐—ด๐—ต๐—น๐—ถ๐—ด๐—ต๐˜๐˜€

๐Ÿงณ ๐—œ๐—ป๐˜ƒ๐—ฒ๐—ป๐˜๐—ผ๐—ฟ๐˜† ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ ๐˜ƒ1.0 – Character storage space and item management

๐ŸŒฟ ๐—™๐—ผ๐—ฟ๐—ฎ๐—ด๐—ถ๐—ป๐—ด ๐˜ƒ1.0 โ€“ Hundreds of materials, hundreds of plant types

๐Ÿงฌ ๐—–๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ ๐—ฆ๐˜†๐—ป๐˜๐—ต๐—ฒ๐˜€๐—ถ๐˜€ ๐˜ƒ1.0 – Character synthesis, revival, management

๐ŸŽง ๐—œ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—”๐˜‚๐—ฑ๐—ถ๐—ผ ๐˜ƒ1.0 โ€“ Dynamic 3D soundscapes

๐Ÿ•“ ๐——๐—ฎ๐˜† ๐—–๐˜†๐—ฐ๐—น๐—ฒ๐˜€ ๐˜ƒ1.0 โ€“ Local time zones, Day Night Cycles

โ„๏ธ ๐—ฆ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป๐˜€ ๐˜ƒ1.0 โ€“ Global hemispheric logic

โค๏ธโ€๐Ÿ”ฅ ๐—–๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ ๐—ฉ๐—ถ๐˜๐—ฎ๐—น๐˜€ ๐˜ƒ1.0 โ€“ Hunger, Thirst, Stamina, Mana, Health

๐ŸŽฎ ๐—”๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—•๐—ฎ๐—ฟ ๐˜ƒ1.0 โ€“ Real-time item use, drag & drop

๐ŸŒ ๐— ๐˜‚๐—น๐˜๐—ถ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ (๐—ถ๐—ป ๐—ฝ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€) โ€“ Global persistent server architecture

๐Ÿ“œ๐—ค๐˜‚๐—ฒ๐˜€๐˜๐˜€ (๐˜„๐—ฒ๐—ฏ๐˜€๐—ถ๐˜๐—ฒ ๐—ฑ๐—ฒ๐—ฝ๐—น๐—ผ๐˜†๐—ฒ๐—ฑ) โ€“ Material delivery quests powered by E-ther / Essence

Learn more about what we’ve built leading into E2V1โ€™s first playable Pre-Alpha test release & what’s coming next:

https://earth2.io/news/e2v1-chapter-1

sendt inn av /u/Earth2Staff
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