Over the past 3 months, the Earth 2 team has made major progress across multiple core systems that bring Earth 2 closer to its vision of a persistent, living digital world. These features have been designed and developed within our Persistent World Infrastructure, meaning they built to be persistent and run real time, globally on a planetary scale.
𝗤2 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 𝗛𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁𝘀
🧳 𝗜𝗻𝘃𝗲𝗻𝘁𝗼𝗿𝘆 𝗦𝘆𝘀𝘁𝗲𝗺 𝘃1.0 – Character storage space and item management
🌿 𝗙𝗼𝗿𝗮𝗴𝗶𝗻𝗴 𝘃1.0 – Hundreds of materials, hundreds of plant types
🧬 𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 𝗦𝘆𝗻𝘁𝗵𝗲𝘀𝗶𝘀 𝘃1.0 – Character synthesis, revival, management
🎧 𝗜𝗺𝗺𝗲𝗿𝘀𝗶𝘃𝗲 𝗔𝘂𝗱𝗶𝗼 𝘃1.0 – Dynamic 3D soundscapes
🕓 𝗗𝗮𝘆 𝗖𝘆𝗰𝗹𝗲𝘀 𝘃1.0 – Local time zones, Day Night Cycles
❄️ 𝗦𝗲𝗮𝘀𝗼𝗻𝘀 𝘃1.0 – Global hemispheric logic
❤️🔥 𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 𝗩𝗶𝘁𝗮𝗹𝘀 𝘃1.0 – Hunger, Thirst, Stamina, Mana, Health
🎮 𝗔𝗰𝘁𝗶𝗼𝗻 𝗕𝗮𝗿 𝘃1.0 – Real-time item use, drag & drop
🌐 𝗠𝘂𝗹𝘁𝗶𝗽𝗹𝗮𝘆𝗲𝗿 (𝗶𝗻 𝗽𝗿𝗼𝗴𝗿𝗲𝘀𝘀) – Global persistent server architecture
📜𝗤𝘂𝗲𝘀𝘁𝘀 (𝘄𝗲𝗯𝘀𝗶𝘁𝗲 𝗱𝗲𝗽𝗹𝗼𝘆𝗲𝗱) – Material delivery quests powered by E-ther / Essence
Learn more about what we’ve built leading into E2V1’s first playable Pre-Alpha test release & what’s coming next:
predložil /u/Earth2Staff
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